KIRBY MEALER
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      • Intro to 3D Digital Modeling
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Art, Design & Video Games

Course Description

This course offers an in-depth exploration of the intricate and continually evolving relationship between art, design, and the world of video games. We will investigate the intersections of video game development with contemporary art and design practices, and students will have the opportunity to:
  • Delve into the crucial role of games in various cultures throughout human history. Using foundational texts such as "Man, Play, and Games" by Roger Caillois and "Homo Ludens: A Study of the Play Element in Culture" by Johan Huizinga, we will explore the social and cultural aspects of play.
  • Trace the origins of modern video game design by examining past works that foreshadowed its elements. This includes exploring Stéphane Mallarmé's experimental and never-finished "Livre," interactive plays by Bertolt Brecht, and Karlheinz Stockhausen's musical composition Klavierstück XI, spanning various art forms.
  • Learn about cultural movements' impact on game design. By analyzing movements like Surrealism, Impressionism, and Abstract Expressionism, we will uncover their profound influence on video game design and narratives and further explore the art movements that emerged from video game design.
  • Investigate experimental approaches to storytelling, world-building, and narrative structures within video games, examining the medium's historical development.
  • Explore how video game culture has deeply impacted contemporary art and design. From video game-inspired art installations to the usage of video games for advertising to immersive mixed-reality experiences and fashion events conducted entirely in virtual environments, we will investigate the convergence of these worlds.
By the conclusion of this course, students will gain an in-depth understanding of video games from the perspective of the art world, its evolution over time, and how new media artists and game designers utilize different artistic and narrative techniques that stem from the digital realm.

This course welcomes students from various academic backgrounds who share a passion for art, design, and video games. Whether you're an art and design history enthusiast, a dedicated gamer, or simply curious about the fusion of these realms, this course promises valuable insights into this ever-evolving intersection.


Syllabus

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Syllabus
File Size: 380 kb
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Assignments

Weekly Reflections
File Size: 59 kb
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Class Assignment 01 - Game Characteristics
File Size: 57 kb
File Type: pdf
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Class Assignment 02 - Advergames
File Size: 85 kb
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Assignment 01 - Brief Video Game Analysis
File Size: 57 kb
File Type: pdf
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Assignment 02 - Critical Game Analysis Brainstorm
File Size: 57 kb
File Type: pdf
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Assignment 03 - Playing and Analyzing (Pt 1)
File Size: 101 kb
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Assignment 04 - Playing and Analyzing (Pt 2)
File Size: 116 kb
File Type: pdf
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Assignment 05 - Critical Game Analysis Rough Draft
File Size: 99 kb
File Type: pdf
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Assignment 06 - Game Design Brainstorm
File Size: 107 kb
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Assignment 07 - Paris Games Week
File Size: 86 kb
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Assignment 08 - Mood Board
File Size: 85 kb
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Assignment 09 - Solidifying Ideas
File Size: 107 kb
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Assignment 10 - Rough Draft
File Size: 110 kb
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Assignment 11 - Final Critiques
File Size: 77 kb
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Extra Credit
File Size: 85 kb
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Quizzes

Quiz 01
File Size: 43 kb
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Quiz 02
File Size: 45 kb
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Quiz 03
File Size: 43 kb
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Quiz 04
File Size: 71 kb
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Midterm

Midterm
File Size: 106 kb
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Final

Final Option 1 - Video Game Concept
File Size: 160 kb
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Final Option 2 - Interactive New Media Art Installation Concept
File Size: 161 kb
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Student Assignment Examples

Students have given permission to use their assignments as examples.

"Continental" Game Pitch by Vivian Galvan

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"Nyoka" Game Pitch by John Mazhindu

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"Megalopolis" Game Pitch by Ayaan Ghoshal

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  • About
  • Academics
    • Thesis
    • Courses >
      • Art, Design & Video Games
      • Intro to 3D Digital Modeling
  • Portfolio
    • Virtual Reality
    • New Media Art
    • 3D
    • 2D
  • Info
    • Exhibitions
    • Resume
    • News